![]() ![]() ![]() Advanced channel painting - A few of the default channels used in shaders can be painted on to created advanced or complex effects.Dynamic strokes - Dynamic Strokes are regular brush strokes powered by Substance files that can change for each stamp inside a brush stroke.This page explain how and why to use them. Presets - Presets are saved configurations of Painting Tools.The settings of the projection can be edited via the Properties window. This type of layer/effect avoid to manually paint textures on the 3D model. Fill projections - Fill layer and fill effects project a texture directly onto the mesh based on a specific mode.Symmetry - Symmetry is the action of painting in multiple locations at the same time based on geometric constraints.Lazy mouse - The Lazy Mouse is a distance offset between the mouse cursor and the actual painting which allows to paint more precise or smooth strokes.Straight line - The Straight Line is an easy way of drawing a line with any painting tool with less clicks and more precision.Tool list - This page details all the painting tool available and how to use them.All Rendering States Params - Shader API.Editing the Shelf Preferences with Python.Adding resource paths by editing preferences manually.Preferences and application data location.Maintenance is expired dialog on startup. ![]()
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